FR face turn
FRPlace a star edge and restore edges already placed.
Play a virtual Megaminx in your browser, or enter the colors of your own Megaminx and get a solution.
| Type | Count | Stickers | Positions | Orientation (physical) | Orientation (visual) |
|---|---|---|---|---|---|
| 1 | 12 | 1 | 12 | 5 | 1 |
| 2 | 30 | 2 | 30 | 2 | 2 |
| 3 | 20 | 3 | 20 | 3 | 3 |
A star and first layer, five middle rounds, then the last layer. Each suggestion uses the algorithms of that stage.
The reference hold has the first-layer color below and its opposite above. Preparation sets each algorithm's working hold; a return rotation is only used when the next application needs it.
Place five first-layer edges around the bottom center.
FRPlace a star edge and restore edges already placed.
Seat the five corners around the star.
Before this phase: First-layer star.
[BLv2 Fv': [R', FR']]Bring the corner under its slot with the first-layer color above. Repeat the trigger until it is seated; the star and other first-layer corners stay fixed.
Fill the five edges just above the first layer.
Before this phase: First-layer star, First-layer corners.
FR FL F2 FL' FR'Use the top edge whose colors match the two faces below the front face.
FL' FR' (F2)' FR FLUse the top edge whose colors match the two faces below the front face.
Place the bottom corner of each upper-ring face.
Before this phase: First-layer star, First-layer corners, Lower ring edges.
F2Align the corner in the working layer, then turn it into the bottom corner of the front face.
Insert the next ten edges, two per front face.
Before this phase: First-layer star, First-layer corners, Lower ring edges, Lower middle corners.
F L F2 L' F'Match the front color and choose the slot using the upper sticker. Use the reversed-sticker variant when needed.
F' R' (F2)' R FMatch the front color and choose the slot using the upper sticker. Use the reversed-sticker variant when needed.
Fill the five remaining middle corners.
Before this phase: First-layer star, First-layer corners, Lower ring edges, Lower middle corners, Lower middle edges.
[R, U]Align the corner above its slot and repeat the trigger until its colors match.
Finish the middle by inserting five upper edges.
Before this phase: First-layer star, First-layer corners, Lower ring edges, Lower middle corners, Lower middle edges, Middle corners.
U R U' R' U' F' U FMatch the side sticker to the front center, then insert left or right. Extract a misplaced edge with an insertion first.
U' L' U L U F U' F'Match the side sticker to the front center, then insert left or right. Extract a misplaced edge with an insertion first.
Orient all five last-layer edge stickers upward.
Before this phase: First-layer star, First-layer corners, Lower ring edges, Lower middle corners, Lower middle edges, Middle corners, Upper middle edges.
[F: [R, U]]Match the pair of sideways stickers and apply the corresponding star case.
[F: U R U' R']Match the pair of sideways stickers and apply the corresponding star case.
Cycle the oriented edges into their matching slots.
Before this phase: First-layer star, First-layer corners, Lower ring edges, Lower middle corners, Lower middle edges, Middle corners, Upper middle edges, Last-layer star.
R U R' U R (U2)' R' UCycle three edges while keeping the star oriented. Corners are solved later.
(R U R' U R (U2)' R' U)'Cycle three edges while keeping the star oriented. Corners are solved later.
Put the last five corners in their slots.
Before this phase: First-layer star, First-layer corners, Lower ring edges, Lower middle corners, Lower middle edges, Middle corners, Upper middle edges, Last-layer star, Last-layer edge positions.
L' U2 R (U2)' L U2 R' (U2)'Put three corners in their slots without changing the solved edges. Ignore corner twists for now.
Orient the corners to finish the Megaminx.
Before this phase: First-layer star, First-layer corners, Lower ring edges, Lower middle corners, Lower middle edges, Middle corners, Upper middle edges, Last-layer star, Last-layer edge positions, Last-layer corner positions.
[R', FR']2Repeat twice if needed, then bring the next corner to U–F–R with U. Finish the whole five-corner procedure: lower layers are temporarily disturbed and restore at the end.
[R, U][L', U'][F: [R, U]]R U R' U R U3 R' U[R', FR']Keep the corner to orient at UFR. Repeat this trigger twice or four times, then use U to bring the next unsolved corner to UFR. Finish the entire last-layer corner procedure before judging the disturbed lower layers. Published expression: R' DR' R DR The source's DR is the lower face adjacent to R and F, called FR here. Our D is opposite U and must not be used for this step.
(L DL FL DL F2 R' (F2)' U BR R D FR D DR B BL) (U' F' U F2 (R2)' F' R2 F U' F R' U2 R (U2)' F' (U2)' F' U2 R U2 F U') (B DL (B2)' D DL D2 (B2)' D B DL2 (B2)' D DL' B2 (DL2)' B D B2 DL' B' (D2)')Tomas G. Rokicki's 59-turn Superflip (1 May 2023), verified to flip all 30 edges in place while preserving corners and centers. Published expression: L BL DL BL F2 R' F2' U UR R D DR D BR B UL / U' F' U F2 R2' F' R2 F U' F R' U2 R U2' F' U2' F' U2 R U2 F U' / B BL B2' D BL D2 B2' D B BL2 B2' D BL' B2 BL2' B D B2 BL' B' D2' Randelshofer's physical face bindings: UR→BR, UL→BL, BR→DR, DR→FR, DL→FL, BL→DL. U/R/F/L/B/D keep their names. This does not add or redefine app notation aliases.