U face turn
UPlace an upper edge without losing those already placed.
Play a virtual FTO in your browser, or enter the colors of your own FTO and get a solution. Also known as Face-Turning Octahedron.
| Type | Count | Stickers | Positions | Orientation (physical) | Orientation (visual) |
|---|---|---|---|---|---|
| 2 | 12 | 2 | 12 | 2 | 2 |
| 3 | 24 | 1 | 24 | 1 | 1 |
| 4 | 6 | 4 | 6 | 4 | 4 |
Solve the edges, then the six vertices, then the centers. Every phase can be read from any position.
The reference upper edge fixes the hold. Algorithms use this app's face labels; regrips and setups are shown explicitly.
Make one triangle of correctly ordered edges.
UPlace an upper edge without losing those already placed.
Insert six edges while preserving the upper triangle.
Before this phase: First three edges.
BR' D BRInsert from the bottom triangle; use an insertion to extract a misplaced middle edge first. Upper edges stay fixed.
F D' F'Insert from the bottom triangle; use an insertion to extract a misplaced middle edge first. Upper edges stay fixed.
Align the remaining bottom edges.
Before this phase: First three edges, Middle edges.
DTurn the bottom triangle into alignment.
D'Turn the bottom triangle into alignment.
Put six vertices in their slots, ignoring their flips.
Before this phase: First three edges, Middle edges, Last three edges.
[BR, U']Place vertices without changing the solved edges. Centers may move.
[BR, U]Place vertices without changing the solved edges. Centers may move.
Correct flipped vertices in pairs.
Before this phase: First three edges, Middle edges, Last three edges, Vertex positions.
BR' U F' U' F U' BR UFlip a pair while preserving all edges and vertex positions.
Complete each face's three center triangles.
Before this phase: First three edges, Middle edges, Last three edges, Vertex positions, Vertex orientation.
[2BR, U]5Set up the receiving face and the donor face, cycle three centers, then undo the setup. All edges and vertices return to their previous positions.
BR' D BRSource phase 1: preserve the three solved upper edges while inserting a middle edge. Published expression: R' D R Jaap holds an edge of U toward the viewer; this app holds a corner toward the viewer. Physical bindings: source U/D/F/L/R → app U/D/R/F/BR; source inner r → app 2BR. The source's r is a slice, not a wide turn.
F D' F'Source phase 1: preserve the three solved upper edges while inserting a middle edge. Published expression: L D' L' Jaap holds an edge of U toward the viewer; this app holds a corner toward the viewer. Physical bindings: source U/D/F/L/R → app U/D/R/F/BR; source inner r → app 2BR. The source's r is a slice, not a wide turn.
[BR, U']Source phase 2: cycle three vertices while preserving every edge; centers may move. Published expression: R U' R' U Jaap holds an edge of U toward the viewer; this app holds a corner toward the viewer. Physical bindings: source U/D/F/L/R → app U/D/R/F/BR; source inner r → app 2BR. The source's r is a slice, not a wide turn.
[BR, U]Source phase 2: cycle UR → UB → LR under the source's hold, preserving every edge; centers may move. The arrow printed beside this sequence in the source runs the other way. Published expression: R U R' U' Jaap holds an edge of U toward the viewer; this app holds a corner toward the viewer. Physical bindings: source U/D/F/L/R → app U/D/R/F/BR; source inner r → app 2BR. The source's r is a slice, not a wide turn.
BR' U F' U' F U' BR USource phase 2: flip two vertices in place; preserve all edges; centers may move. Published expression: R' U L' U' L U' R U Jaap holds an edge of U toward the viewer; this app holds a corner toward the viewer. Physical bindings: source U/D/F/L/R → app U/D/R/F/BR; source inner r → app 2BR. The source's r is a slice, not a wide turn.
[2BR, U]5Source phase 3: cycle three centers while preserving all edges and vertices. Published expression: (r U r' U')5 Jaap holds an edge of U toward the viewer; this app holds a corner toward the viewer. Physical bindings: source U/D/F/L/R → app U/D/R/F/BR; source inner r → app 2BR. The source's r is a slice, not a wide turn.