Insert the final top corner
B D B D' BBring the last corner beneath its target, insert it, and restore the other three top corners.
Play a virtual 3x3x2 in your browser, or enter the colors of your own 3x3x2 and get a solution. Also known as Domino.
| Type | Count | Stickers | Positions | Orientation (physical) | Orientation (visual) |
|---|---|---|---|---|---|
| 1 | 2 | 1 | 2 | 4 | 1 |
| 2 | 8 | 2 | 8 | 1 | 1 |
| 3 | 8 | 3 | 8 | 1 | 1 |
Solve both sets of corners, sort the edges into their layers, then permute the lower and upper edges.
Keep the short axis vertical and the 3×3 faces above and below. U/D are quarter-turns; R/L/F/B each mean one 180° side turn. Setups and their inverses restore the corners.
Solve the four corners around the upper square face.
B D B D' BBring the last corner beneath its target, insert it, and restore the other three top corners.
Put the lower corners into their matching positions.
Before this phase: Top-layer corners.
R F (D' F D R)2 D'Swap the indicated bottom corners while leaving all top corners solved.
(F D2 R D)2 R D2 F D'Swap the indicated bottom corners while leaving all top corners solved.
Move upper-color edges above and lower-color edges below, without disturbing the corners.
Before this phase: Top-layer corners, Bottom-layer corners.
R (D2 F)3 RAlign the selected edges, exchange their layers, and undo the alignment so all corners return to their solved positions.
(F R)3Align the selected edges, exchange their layers, and undo the alignment so all corners return to their solved positions.
F R L B R LAlign the selected edges, exchange their layers, and undo the alignment so all corners return to their solved positions.
Permute the four lower edges into their matching slots.
Before this phase: Top-layer corners, Bottom-layer corners, Edges in the correct layer.
F U' F U2 R F U2 F R U' FPermute the bottom edges while preserving every corner and every top edge.
F D' (F R D2 R)2 D FPermute the bottom edges while preserving every corner and every top edge.
Finish by permuting the upper edges while preserving the completed lower layer.
Before this phase: Top-layer corners, Bottom-layer corners, Edges in the correct layer, Bottom-layer edges.
[x: F U' F U2 R F U2 F R U' F]Prepare the turned-over hold, then use the bottom-edge sequence. All corners and previously completed edges stay solved.
[x: F D' (F R D2 R)2 D F]Prepare the turned-over hold, then use the bottom-edge sequence. All corners and previously completed edges stay solved.
B D B D' BSource solution 1, phase 1: final corner at DBL, targeting UBL. U/D are quarter turns; all four side letters are half turns.
R F (D' F D R)2 D'Swap DBL and DBR; preserve the solved top corners.
(F D2 R D)2 R D2 F D'Swap DFL and DBR; preserve the solved top corners.
R (D2 F)3 RSwap DL and UR. Align U/D first to choose the edges that belong in the other layer.
(F R)3Swap UF with DF, and UR with DR.
F R L B R LSwap UF with DF, and UB with DB.
F U' F U2 R F U2 F R U' FSwap DF and DR with all corners solved.
(R D2)3Swap DF and DB with all corners solved.
F R L B U F R L B D'Swap DF/DB and DL/DR.
[D: F B D F R L B R L D' B F]Swap DF/DR and DL/DB. The D setup and undo align the published sequence with those named pairs; without this setup it swaps DF/DL and DB/DR. Published expression: F B D F R L B R L D' B F
F D' (F R D2 R)2 D FCycle DL → DF → DR → DL. Turn the whole puzzle over to use bottom-edge algorithms for the top edges.
R L D F B U F R L B L D2 R D2 RCycle DL → DB → DR → DF → DL.
R D F B D F D' F B D' R D2Cycle DL → DF → DB → DR → DL.