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Megaminx + Chopasaurus without jumbling simulator and solver

Play a virtual Megaminx + Chopasaurus without jumbling in your browser, or enter the colors of your own Megaminx + Chopasaurus without jumbling and get a solution.

Info

Pieces
TypeCountStickersPositionsOrientation (physical)Orientation (visual)
111211251
126016011
132032033
One row per orbit. Orientation counts are per position; multiple values mean positions differ.
Stickers
132
Axes
1622 cut planes across them
Solver
Available
Distinct-piece states
≈ 7.04 × 10¹¹⁵4,226,409,148,466,914,830,588,222,182,413,738,020,783,944,955,407,795,279,403,773,227,994,397,488,830,813,474,660,343,201,189,068,800,000,000,000,000,000,000 arrangements of the stickers the moves reach (Schreier–Sims)÷ 60 turns of the whole puzzle= 70,440,152,474,448,580,509,803,703,040,228,967,013,065,749,256,796,587,990,062,887,133,239,958,147,180,224,577,672,386,686,484,480,000,000,000,000,000,000Tracks individual sticker identities, even on identical-looking pieces; whole-puzzle rotations are identified. Invisible rotations of a piece and internal pieces are not counted.
Indistinguishable arrangements
8,916,100,448,256,000,000,000,0005! × 5! × 5! × 5! × 5! × 5! × 5! × 5! × 5! × 5! × 5! × 5! = 8,916,100,448,256,000,000,000,00012 groups of visually interchangeable pieces within their movement orbits, using the original stickers.Counts all permutations within these groups, without checking which combinations are reachable. Internal pieces are excluded because the state count tracks stickers only.
Visually distinct states
Not computedVisually distinct states = distinct-piece states ÷ reachable indistinguishable arrangements.Reachable indistinguishable arrangements = 8,916,100,448,256,000,000,000,000 × reachable fraction.The reachable fraction accounts for restrictions such as permutation parity. Computing the correct fraction and the final visual state count is not yet implemented.
Put together at random
1 in 8 reaches the original sticker identities20!·3²⁰ · 60!·1⁶⁰ · 12!·1¹² = 33,811,273,187,735,318,644,705,777,459,309,904,166,271,559,643,262,362,235,230,185,823,955,179,910,646,507,797,282,745,609,512,550,400,000,000,000,000,000,000 ways to put the pieces in: per type of piece, its pieces in any order and each in any orientation that looks different÷ 4,226,409,148,466,914,830,588,222,182,413,738,020,783,944,955,407,795,279,403,773,227,994,397,488,830,813,474,660,343,201,189,068,800,000,000,000,000,000,000 arrangements the moves reach = 8This uses distinct piece identities; the chance of reaching a visually solved state may be higher.

Moves

Face turns

BL
F
BR
L
R
U

Vertex turns

U_BR_BL
U_BL_L
DL_L_BL
FR_R_F
B_BL_BR
DR_BR_R
U_R_BR
U_F_R
U_L_F
FL_F_L