BehemothLoading…

Behemoth simulator

Play a virtual Behemoth in your browser. Behemoth is a jumbling, shape-shifting puzzle.

Info

Pieces
TypeCountStickersPositionsOrientation (physical)Orientation (visual)
1214111
1211111
1211111
1211111
1211111
1211111
1211111
1211111
1212111
1212111
1211111
1211111
1212111
1212111
1211111
1211111
1212111
1212111
1211111
1212111
1213111
1212111
1211111
1211111
1211111
1211111
1211111
1211111
1214111
1211111
1212111
1212111
1211111
1211111
1211111
1212111
1212111
1211111
1211111
1214111
1211111
1211111
1211111
1211111
1212111
1213111
1212111
1211111
1212111
1212111
1211111
1211111
1212111
1212111
1211111
1213111
1212111
1212111
1211111
1211111
1212111
1212111
1213111
1211111
1212111
1212111
1211111
1211111
1212111
1212111
1211111
1213111
1212111
1212111
1211111
1211111
1212111
1212111
1213111
1211111
1212111
1212111
1211111
1211111
1212111
1212111
1211111
1212111
1213111
1212111
1211111
1211111
1211111
1211111
1214111
1211111
1211111
1212111
1212111
1211111
1211111
1211111
1212111
1212111
1211111
1214111
1211111
1211111
1211111
1211111
1211111
1211111
1212111
1213111
1212111
1211111
1212111
1212111
1211111
1211111
1212111
1212111
1211111
1211111
1212111
1212111
1211111
1211111
1211111
1211111
1211111
1211111
1211111
1214111
One row per orbit. Orientation counts are per position; multiple values mean positions differ. Jumbling: counts cover placements discovered so far, not all possible placements.
Stickers
216
Axes
1212 cut planes across them
Turns
Jumbling, shape-shifting
Solver
Not availableSolving is not available while jumbling moves are enabled.
Distinct-piece states
Not computedIt is worked out from the same model of the puzzle the solver uses.
Visually distinct states
Not computedVisually distinct states = distinct-piece states ÷ reachable indistinguishable arrangements.Reachable indistinguishable arrangements = 1 × reachable fraction.No visually interchangeable sticker-bearing pieces were found.The reachable fraction accounts for restrictions such as permutation parity. Computing the correct fraction and the final visual state count is not yet implemented.

Moves

Other turns

A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11

Jumbling turns

A0
A1
A2
A3
A4
A5
A6
A7
A8
A9
A10
A11